Training is an important aspect of the game, as it is the only way you can improve the skills of your players. All players in your squad receive training each week and each player can be allocated an individual training program.
You can view and assign training programs to your players by following the Club -> Senior Training and Club -> Youth Training links.
As a general rule, the younger a player is, the more benefit he will receive from training. The condition of your youth academy has an effect on the training speed of your youth players, with higher level youth academies giving a larger boost to training speed. Similarly, the condition of your senior academy affects the effectiveness of training programs for your senior squad.
The batting, bowling, keeping, technique, fielding, endurance and power skills can be increased through training.
There is also a special training program called Rest. Assigning a player to the Rest training program will accelerate his recovery from fatigue. This can be an effective tactic if you want your players to be fresh for an important game.
Captaincy and experience are unaffected by training. Experience increases when players are involved in a match, and captaincy increases slowly throughout a player's career if they are selected to captain the team in matches.
Training updates occur on Mondays for your youth squad and Thursdays for your senior squad. The training program selected for each player when the training update occurs will be used when calculating skill increases. There is no concept of applying a training program for 3 days, then another for the rest of the week.
The available training programs are described below. In the "Skill(s) Trained" column, skills are listed in decreasing order of time allocated to them during the week. For example, when using the Batting training program you can expect a player's batting skill to improve the fastest, followed by technique and then lastly endurance.
|Batting||Batting, technique, endurance|
|Bowling||Bowling, technique, endurance|
|Keeping||Keeping, technique, fielding, endurance|
|Fielding||Fielding, technique, endurance|
|All-rounder||Batting, bowling (equal amount to batting), technique, endurance|
|Batting technique||Technique, batting, endurance.|
|Bowling technique||Technique, bowling, endurance.|
|Rest||Recovers one level of fatigue|
|Keeper-Batsman||Keeping, batting, technique, fielding, endurance|
Age and Training Speed
|Skill(s)||Effect of age on Training Speed|
|Batting, Bowling, Keeping, Fielding, Technique||Training speed decreases as a player ages|
|Endurance||Training speed is generally constant until a player turns 30, then it starts to decrease|
|Power||Power training is most effective in the mid twenties. It is slow during teenage years and then starts to get quicker. In the late twenties power training gets slower again which continues at a roughly constant rate.|
Fatigue and Training Speed
If a player is heavily fatigued when the training update occurs, he will train at a slower rate as follows:
|Fatigue Level||Training Penalty|
|Satisfactory and below||none|
There is a limit to the number of players you can train in your youth and senior squads before the effects of overcrowding are felt on training speed. You can train up to 23 players in your youth squad and 22 players in your senior squad before overcrowding penalties come into effect.
For each player in addition to the limit you have in your squad, all players receive 5% less training in a week.
The formula is as follows:
training efficiency% = 100 - ((players in squad - max players allowed) x 5)
For example, if a team has a youth squad containing 30 players, training efficiency will be:
100 - ((30-23) x 5) = 65%, so all youth players in the squad will receive 65% of their normal training for the week.
The number of players in your squad at the time the training update runs is the number used when calculating any training efficiency penalty.