The status of your youth and senior academies influence the speed at which your players increase their skills through training.
Your youth academy level also influences the calibre of players who want to play for your club. Your academy details can be found by following the Club -> Academies link.
The fields displayed on your academy page are described below
|Players in squad||Unsurprisingly, this indicates the number of players in your squad|
|Training Efficiency||If your squad is suffering from overcrowding, their training speed will decrease. A full description can be found on the training page.|
|Academy Level||Indicates the overall quality of your academy. Each academy level above non-existent gives your players a small training boost.|
|Weekly Academy Maintenance Costs||The approximate cost you will be charged at the next financial update to maintain your academy at its current level.|
Changing Your Academy Level
This is done via the 'Upgrade' or 'Downgrade' button. When upgrading your academy, you are charged a one-off fee and your weekly maintenance costs will also increase slightly.
If you feel you are unable to afford the maintenance costs of your current academy, or if you merely are changing your strategy, you can reduce the level of your academy via the 'Downgrade' button. You receive an immediate partial refund of your academy upgrade costs and your weekly maintenance fee is also reduced.
Each week you are able to recruit a new player into your youth squad. There is a large random element involved regarding the skills of a new recruit. Having a higher youth academy level will increase the chances of recruiting a star of the future.
When you recruit a new youth player, you have some control over the type and nationality of the player recruited, as described below.
|General||Your scouts are not directed to target players of a particular type, just to find the best player available. As a result, the overall skills of the player recruited are likely to be higher|
|Batsman||Your scouts are instructed to find a batsman. The player recruited is more likely than normal to have higher batting and technique skills, but lower bowling and keeping skills|
|Spin Bowler||Your scouts are instructed to find a finger or wrist spin bowler. The player recruited is more likely than normal to have higher bowling and technique skills, but lower batting and keeping skills|
|Seam Bowler||Your scouts are instructed to find a fast, fast medium or medium bowler. The player recruited is more likely than normal to have higher bowling and technique skills, but lower batting and keeping skills|
|All-rounder||Your scouts are instructed to find an all-rounder. The player recruited is more likely than normal to have slightly higher bowling and batting skills, but lower keeping skills|
|Keeper||Your scouts are instructed to find a wicketkeeper. The player recruited is more likely than normal to have higher keeping skills, and slightly higher than normal batting skills, but lower bowling skills|
Making a youth recruitment costs you nothing, so it is usually a good idea to recruit a player every week. You can recruit a maximum of one player each week. If you forget to make a youth recruit in a week, you are not allowed to recruit two players in the following week.
At the end of each season, all players turning 20 are moved from your youth squad and are promoted to your senior squad. If this leaves you with fewer than 12 youth players, your scouts will hastily draft in some local youths to make up the numbers. Keep in mind that any drafted youths will have very poor skills.