What to do with 21 year olds

General gameplay questions can be posted here.
boscorp
Posts: 1807
Joined: Thu Jul 21, 2011 10:55 am
Location: on the coast near the sea

Re: What to do with 21 year olds

Post by boscorp » Tue Oct 14, 2025 10:13 am

GM-crowfan65 wrote:
Mon Oct 13, 2025 11:14 pm
ok, so let's use this topic to discuss these things and see if we can't improve it.

Point 1. Player TImeline - what is the player timeline now as people see it?

Point 2. 21-24yo - What to do with them while we wait until they are 'better'?

Point 3. Clone Builds - How do we not train the players the 'same' so there is more variety?
1. I think the players timeline from 16-32 is adequately covered by a variety of managers for a good enough number of players to progress their career fully.
2. I'm possibly wrong but I thought div4 and div3 would really suit players in the 21-26 age bracket and the older players in the higher divs.
3. I have always been surprised that managers follow a standard training regime and don't explore more with some youth in trying to train special/different players. The match engine might respond well to a youth side with capable power or high technique. Unless that has all been tried.

I agree that improvements would be great but I don't really see a big failure in the progression. Is there a big shortage of game time for the 21-26 year old bracket?
South Africa U19 Manager seasons 38-41
SA Senior Manager seasons 59-62
Boscorp Cross season 14 - current
Boscorp Abroad season 61 - current

ArtisticFugue
Posts: 4
Joined: Thu Apr 10, 2025 2:01 pm

Re: What to do with 21 year olds

Post by ArtisticFugue » Tue Oct 14, 2025 12:13 pm

As someone who has only really been playing for about a season and a half, but who played previously for about 8-10 seasons towards the earlier days of the games life, it is quite apparent that not a lot has changed overall, which is both good and bad.

I have a few thoughts that may or may not be viable. Take with a pinch of salt as again, I've not been playing long enough for much of this to affect me yet.

For increasing player variety I'd probably look at replacing the 1 to 2 talents with something more like 3 or 4, and then increasing the pool of talents accordingly. There have been some really good talent ideas in this thread already, but a few that I have thought of include:

Big Game Player: gains some benefit to playing in front of a big crowd

Knockout specialist: excels in cup matches (another variant of one day/T20 specialist) - could also include mats, or not depending on power levels?

Wise: similar to some other suggestions, essentially skilled experience... Could also be just for youths much like prodigy is for training but maybe that would be too underpowered).

Catch specialist / runout specialist / boundary stopper: fielding talents that could improve a certain aspect of a player's fielding checks.

I can't think of a name for the last one but maybe something akin to finisher, only for batsmen who excel when they are in with the tail towards the end of an innings.

I do like the suggestion above about having talent "levels" and being able to train those to a point, with maybe the expense of playing games (and getting experience) or training attributes. Potentially this would have too much of an effect on performance vs. wage though so that would need to be considered.

Also very much for under 25s games or something similar in order to help bridge the 21 to 25 gap others are talking about. Potentially another thing could be some kind of mentorship system, where the older playing players could share their experience gains with a younger player in the squad, or something like that?

I can't really comment on training homogeneity too much as I'm not really at that stage in my squad building yet, but there is a general consensus is keep primaries equal to tech and build power later etc. which I can see leading to pretty homogenous players - whether that is actually he best course or not I don't know. There could be some consideration for having some player (or roles?) benefit more from certain secondaries. This could also be reflected in the talent ideas above (for example a player could especially benefit from having high power, or endurance, something like that which might incentivise training those physical attributes earlier).

That was probably a bit of a ramble but maybe there's something in there that could be of use.

All the best,

AF

CoachKnapovic
Posts: 99
Joined: Sat Nov 18, 2023 11:04 am

Re: What to do with 21 year olds

Post by CoachKnapovic » Tue Oct 14, 2025 1:33 pm

You're not Butlee are you?
South Africa assistant Image
Former Ireland and under 20 Manager Image
Former England and under 20 Manager and assistantImage

ArtisticFugue
Posts: 4
Joined: Thu Apr 10, 2025 2:01 pm

Re: What to do with 21 year olds

Post by ArtisticFugue » Tue Oct 14, 2025 6:23 pm

CoachKnapovic wrote:
Tue Oct 14, 2025 1:33 pm
You're not Butlee are you?
I recognise the username but no, sorry. My original account was mutatedfreek. For obvious reasons I didn't choose that agin. What a dumb username!

AF

MrMoose
MOD
Posts: 1337
Joined: Wed Apr 15, 2020 9:53 am

Re: What to do with 21 year olds

Post by MrMoose » Tue Oct 14, 2025 9:19 pm

Lots of good suggestions already - I really think better utilising talents is important. I like the suggestion of being able to train them (I think possibly seperate to skills). Maybe there’s base talents that only get generated at birth (think natural born gifts) and then trainable talents (ie the teenager who gets a gun hand eye coordination from 100s of hours hitting a golf ball on a water tank or the fitness boost from years in the gym).

The timeline for me right now:
16-18 develop into youth players
18-21 youth players
21+ developing seniors playing immediately for exp boost
25+ sell to keep wages down and generate funds as finances tighten

Obviously this is not the norm but I’m not too fussed about club success.

I don’t hate the idea of an U25s league but don’t think it should replace any formats (unless experience gains are reworked completely). Don’t hate the idea of Youth or U25 cups. Possibly on Wednesdays or Saturdays (would need to allow friendlies on top to ensure friendly competitions can continue).
Just here to contribute a few cracking commentary lines and spend hours on the transfer market.

🇦🇪 Press Conference Specialist. 🎙

BigglyG
Posts: 11
Joined: Fri Jun 07, 2019 10:06 pm

Re: What to do with 21 year olds

Post by BigglyG » Tue Oct 14, 2025 11:53 pm

As others have noted there is too much "sameness" in player development. People look at Turbz spreadsheet and figure out the best way to train. Its the Stepford Wives of cricket. There have been several methods of changing that suggested. I would be happy to see one of them implemented.

In real life there are players who are world class at 21. Not in FTP. The prodigy skill could be adjusted to get those players a bigger boost.
Its not that every 21 yo should be better, but some should. How about a prodigy 1, prodigy 2 and prodigy 3 skill. I believe prodigy is a 3% boost, make it 3, 6 and 10 percent. You don't have to tell the owner which prodigy they get for their player, let them figure it out over time.

The code for the game is big and complicated, you need suggestions that are easy to implement within the current code structure. If these suggestion are too hard, just make prodigy much more than 3%, thats an easy fix.

Another "easier" fix is to take the batting and bowling skill talents and make them more effective up to age 24 say, or randomise them, depending on the code.

Post Reply