Injury

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ChoduRamBhujia
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Injury

Post by ChoduRamBhujia » Thu Nov 13, 2025 2:19 am

Any plans to introduce injury in the game? It'll add another layer of realism to the game. In the match orders, a select two or three can be pre-picked as an order of replacements.

Muff
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Re: Injury

Post by Muff » Thu Nov 13, 2025 2:30 am

Boo :thumbsdown
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MrMoose
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Re: Injury

Post by MrMoose » Thu Nov 13, 2025 3:30 am

I don’t like it as I think it’s another deterrent for the casual players who log in once or twice a week and don’t check every games orders immediately prior to lock.
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Re: Injury

Post by GM-crowfan65 » Thu Nov 13, 2025 4:51 am

I wouldnt mind the very fatigued players needing to be rested and getting a filler to play if you don't have enough players
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Re: Injury

Post by boscorp » Sun Nov 16, 2025 12:46 am

GM-crowfan65 wrote:
Thu Nov 13, 2025 4:51 am
I wouldnt mind the very fatigued players needing to be rested and getting a filler to play if you don't have enough players
I wouldn't object to a small tweak with endurance to make it harder than current to keep regular players with low endurance at rested as the season progresses.
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Re: Injury

Post by MrMoose » Sun Nov 23, 2025 9:12 pm

GM-crowfan65 wrote:
Thu Nov 13, 2025 4:51 am
I wouldnt mind the very fatigued players needing to be rested and getting a filler to play if you don't have enough players
Can this be done within the current game mechanics? Just make it so that players from say moderate fatigue onwards basically can’t perform anywhere near their level.
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