Transfer Suggestion: Division-Based Wage Limit Transfer Bussiness

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OliverWyane
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Joined: Sat Mar 02, 2024 6:59 am

Transfer Suggestion: Division-Based Wage Limit Transfer Bussiness

Post by OliverWyane » Wed Sep 30, 2026 5:20 am

I would like to suggest a **division-based wage limit for player transfers**, especially to help newly created teams and lower-income teams in the lower divisions.

The basic idea is that a team should only be able to **purchase a player whose current wage is within the wage limit assigned to its division**.

For example:

* **Division 4** → Players with wages below **5K**
* **Division 3** → Players with wages below **10K**
* **Division 2** → Players with wages below **15K**
* **Division 1** → Higher wage limit / no restriction

*(The exact wage limits can obviously be discussed and adjusted.)*

### Important: Wage increases after signing

The restriction would apply **only at the time of purchasing/signing the player**.

For example:

A Division 4 team purchases a player earning **4.5K**, which is within the Division 4 limit.

A few seasons later, that player's wage increases to **6K, 7K or even higher** because of training, age, form, or other factors.

That should be completely acceptable because **the player was originally purchased legally according to the division's wage limit**.

The player can therefore remain in the squad even if his wage later exceeds the division's current transfer limit.

### Why I think this could help

This could potentially:

* Help **newly created teams** compete without having to immediately compete financially with established teams.
* Reduce the ability of lower-division teams to buy highly developed/high-wage players simply because they have enough cash.
* Make promotion through the divisions feel more meaningful.
* Encourage managers to **develop players rather than simply buying expensive players**.
* Create a clearer financial progression from Division 4 → Division 3 → Division 2 → Division 1.

The key point is:

> **The wage restriction should apply when the player is purchased, not to players already in the squad.**

So if I legally buy a 4.5K wage player while in Division 4 and his wage later becomes 8K, I should not be forced to sell him simply because his wage has increased.

This would make the system more about **controlling who can be purchased at each division level**, rather than punishing managers for developing players they already own.

I think this could be an interesting way to improve the transfer/economic balance between the different divisions. Would love to hear what other managers think.

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