Players: Other Info

Other Player Attributes
Batting StyleIndicates whether the player bats right or left handed. Partnerships involving a left hand and right hand batter will cause a small penalty to be applied to the bowlers, to reflect the fact that the bowlers will regularly need to adjust their line and length when the strike rotates.
Bowler TypeIndicates whether the player bowls right or left handed and also what style of bowling they employ (eg fast, fast medium, medium, finger spin and wrist spin). Bowler types are described further below.
AgeAs a player ages, their ability to increase their skills through training generally decreases. When a player reaches their early thirties, their skills will start to decrease. The older they get, the faster their skills will drop. Older players also recover fatigue between matches slower than younger players, although this is somewhat cancelled out by the fact that older players usually have higher endurance than younger players.
All players in human controlled teams age one week at approx 21:05 on Sunday nights, when they are 14 weeks then they will age a year i.e 20.14 becomes 21.00.
Wage Wage is a general indication of the value (and cost!) to your team. Players with higher overall skills will generally demand higher wages. Players with high batting or bowling skills will in particular cost your club more in wages.
A loyalty bonus applies for player wages as follows:
  • Players that started their career as a youth recruit at your club have their wage discounted by 5%.
  • Players receive a 0.5% discount to their wage for each complete season they have been at a club, capped at a maximum 5% discount.
NationalityIndicates the country a player is eligible to represent. There are no restrictions regarding the nationality of the players in your squad. If you have a hankering for a team full of Kenyans, that is perfectly OK :)
RatingThis is a numeric rating that, along with wage, gives a rough indication to your opponents of the general skill level of a player.
FormA player's form affects their performances on the field and generally indicates whether or not they feel in good touch or not. The form of each player will fluctuate during the course of a season.
Form is driven by match performances of individual players over a 7 day period. Fantasy point accumulation determines the effect of form. The relationship is not 1 for 1 but part of a calculation.
Players will increase or decrease based on the fantasy points they accumulate in each match.
The form of all players is reset to reasonable at the start of each season (specifically, it is reset after the World Cup final is played).
FatigueFatigue gives a general indication as to how tired a player is during the course of a season.
Playing matches will increase a player's fatigue. The type of match being played and the amount of effort expended by the player during the match affects the amount of fatigue a player experiences. For example, a player will experience more fatigue from playing a One Day match than a Twenty20, and a player who scores a century will experience more fatigue than one who is dismissed first ball.
Every day the fatigue of each player reduces. The amount of fatigue reduced depends on the age and endurance of a player. The younger a player is and the higher their endurance, the more fatigue reduces by.
Fatigue has a major effect on the performance of players in a match. Players with high fatigue will tire much earlier and their performance will drop markedly.
The fatigue of all players is reset to rested at the end of each season.
Note: A 'double fatigue update' occurs on Saturdays, with no fatigue update occurring on Sundays.
Experience Experience is a valuable attribute for all players, but especially for your captain. The captaincy skill and experience attribute combine to determine a player's ability to lead the team.
As a player gains in experience, their performances will improve, especially at the lower end of the scale.
For example, there will be a more noticeable performance difference between an atrocious and dreadful experienced player than there will be between a reliable and accomplished experienced player.
Experience can only be gained by playing matches. Playing matches in a higher division will grant more experience to playing matches in lower divisions. The type of match also affects the amount of experience gained. For example, players will earn more experience from a limited overs one day match than from a Twenty20 match.
Each player in a match gets the same amount of experience regardless of performance (eg you don't get more experience for scoring a century in a match).

Bowler Types

Bowler Types
FastSeam bowlers that bowl at speeds in excess of 140kph. A skilled fast bowler can be a valuable asset to any team. Fast bowlers are, along with wrist spinners, the rarest types of bowlers found in the game
Fast mediumSeam bowlers that bowl at speeds of between 125-140kph. Fast medium bowlers are more common than fast or wrist spin bowlers
MediumSeam bowlers that bowl at speeds up to 125kph. Medium pace bowlers are the most common bowlers found in the game.
Finger spinFinger spinners primarily use their fingers to impart spin on the ball so it deviates upon hitting the pitch. Finger spinners are more commonly found than fast medium bowlers, but less common than medium pace bowlers.
Wrist spinWrist spinners primarily use their wrists to impart spin on the ball so it deviates upon hitting the pitch. Wrist spinners can usually impart more spin on the ball than finger spinners, but are also usually less accurate. Alongside fast bowlers, wrist spinners are the rarest types of bowlers found in the game. A skilled wrist spinner on a spinner-friendly pitch can quickly run through a batting order

Talents

Player talents are specific characteristics a player possesses that can make them perform better than normal in certain situations. All players in the game are allocated one or two talents. Talents are designed to add a little more variety to your players, and to add another strategic aspect to the game.

Talents can be classified into two main categories, passive talents and triggered talents.

Passive talents are skills that are thought to be always in effect. For example, a player with the talent Skilled(Batting) will receive a bonus to their batting ability during their entire innings.

Passive Talents
Skilled (Batting)Receives a bonus to batting skill during matches.
Skilled (Bowling)Receives a bonus to bowling skill during matches.
Skilled (Keeping)Receives a bonus to keeping skill during matches.
Skilled (Technique)Receives a bonus to technique skill during matches.
Skilled (Power)Receives a bonus to power skill during matches.
Gifted (Batting)Trains in batting faster than normal.
Gifted (Endurance)Trains in endurance faster than normal.
Gifted (Technique)Trains in technique faster than normal.
Gifted (Bowling)Trains in bowling faster than normal.
Gifted (Power)Trains in power faster than normal.
Gifted (Keeping)Trains in keeping faster than normal.
Gifted (Fielding)Trains in fielding faster than normal.
ProdigyTrains faster in all skills while in the youth squad.
Natural LeaderReceives a bonus to captaincy skill during matches.
SturdyRecovers from fatigue faster than normal.
OpenerPerforms better than normal when batting at the start of an innings.
FinisherPerforms better than normal when batting at the end of an innings.
Spin SpecialistPerforms better than normal when batting against spin bowlers.
Seam SpecialistPerforms better than normal when batting against seam bowlers.
New Ball BowlerPerforms better than normal when bowling at the start of an innings.
Old Ball BowlerPerforms better than normal when bowling at the end of an innings.
Safe HandsReceives a bonus to any fielding or wicketkeeping related skill check during a match.

Triggered talents are special skills that have a small chance of occurring, or 'triggering', during a delivery. For example, a player with the Yorker talent can occasionally bowl an almost unplayable yorker that has a much higher chance than normal of dismissing a batter.

Triggered Talents
WrongunParticularly skilled at bowling a wrongun, which is delivery bowled by a wrist spinner that spins in the opposite direction compared to the bowler's stock delivery.
FlipperParticularly skilled at bowling a flipper, which is delivery bowled by a wrist spinner that is faster than normal and skids straight on.
Slower BallParticularly skilled at bowling a disguised slower ball. All bowler types can have this talent.
SwingParticularly skilled at swing bowling. Fast, fast medium and medium pace bowlers can have this talent.
BouncerParticularly skilled at bowling a faster and well directed bouncer. Fast, fast medium and medium pace bowlers can have this talent.
YorkerParticularly skilled at bowling a yorker, a delivery that bounces at the popping crease, or near the feet of the batter. Fast, fast medium and medium pace bowlers can have this talent.
Arm BallParticularly skilled at bowling an arm ball, a delivery bowled by a finger spinner that goes straight on after pitching without turning.
AccumulatorWhen batting, the batter is more likely than normal to be able to turn what would normally be a dot ball into a single or two runs.
Boundary HitterWhen batting, the batter is able to occasionally turn a delivery that would otherwise be a dot ball into a four or six.
DoosraParticularly skilled at bowling a doosra, which is a delivery that spins in the opposite direction compared to a finger spinner's standard delivery.