Players: Other Info
|Other Player Attributes|
|Batting Style||Indicates whether the player bats right or left handed. Partnerships involving a left hand and right hand batsman will cause a small penalty to be applied to the bowlers, to reflect the fact that the bowlers will regularly need to adjust their line and length when the strike rotates.|
|Bowler Type||Indicates whether the player bowls right or left handed and also what style of bowling they employ (eg fast, fast medium, medium, finger spin and wrist spin). Bowler types are described further below.|
|Age||As a player ages, his ability to increase his skills through training generally decreases.
When a player reaches his early thirties, his skills will start to decrease. The older he gets, the faster his skills
will drop. Older players also recover fatigue between matches slower than younger players, although this is somewhat cancelled out by the fact that older players usually have higher endurance than younger players.
All players age one year at the beginning of each season.
Wage is a general indication of the value (and cost!) to your team. Players with higher overall skills will
generally demand higher wages. Players with high batting or bowling skills will in particular cost your club more in wages.|
A loyalty bonus applies for player wages as follows:
|Nationality||Indicates the country a player is eligible to represent. There are no restrictions regarding the nationality of the players in your squad. If you have a hankering for a team full of Kenyans, that is perfectly OK :)|
|Rating||This is a numeric rating that, along with wage, gives a rough indication to your opponents of the general skill level of a player.|
|Form||A player's form affects his performances on the field and generally indicates whether or not he feels he is in good touch or not. The form of each player will fluctuate during the course
of a season.|
As a manager, you have no direct control over form, as form fluctuations occur randomly each week within your squad.
Each week, the form of each player will gravitate towards reasonable. Players that play in one or more competitive matches (ie not friendly matches) during a week have a slightly higher chance of increasing in form. The form of all players is reset to reasonable at the end of each season (specifically, it is reset after the World Cup final is played).
|Fatigue||Fatigue gives a general indication as to how tired a player is during the course of a season.|
Playing matches will increase a player's fatigue. The type of match being played and the amount of effort expended by the player during the match affects the amount of fatigue a player experiences. For example, a player will experience more fatigue from playing a One Day match than a Twenty20, and a player who scores a century will experience more fatigue than one who is dismissed first ball.
Every day the fatigue of each player reduces. The amount of fatigue reduced depends on the age and endurance of a player. The younger a player is and the higher his endurance, the more fatigue reduces by.
Fatigue has a major effect on the performance of players in a match. Players with high fatigue will tire much earlier and their performance will drop markedly.
The fatigue of all players is reset to rested at the end of each season.
Note: A 'double fatigue update' occurs on Saturdays, with no fatigue update occurring on Sundays.
Experience is a valuable attribute for all players, but especially for your captain. The captaincy skill and experience
attribute combine to determine a player's ability to lead the team.|
As a player gains in experience, his performances will improve, especially at the lower end of the scale.
For example, there will be a more noticeable performance difference between an atrocious and dreadful experienced player than there will be between a reliable and accomplished experienced player.
Experience can only be gained by playing matches. Playing matches in a higher division will grant more experience to playing matches in lower divisions. The type of match also affects the amount of experience gained. For example, players will earn more experience from a limited overs one day match than from a Twenty20 match.
Each player in a match gets the same amount of experience regardless of performance (eg you don't get more experience for scoring a century in a match).
|Fast||Seam bowlers that bowl at speeds in excess of 140kph. A skilled fast bowler can be a valuable asset to any team. Fast bowlers are, along with wrist spinners, the rarest types of bowlers found in the game|
|Fast medium||Seam bowlers that bowl at speeds of between 125-140kph. Fast medium bowlers are more common than fast or wrist spin bowlers|
|Medium||Seam bowlers that bowl at speeds up to 125kph. Medium pace bowlers are the most common bowlers found in the game.|
|Finger spin||Finger spinners primarily use their fingers to impart spin on the ball so it deviates upon hitting the pitch. Finger spinners are more commonly found than fast medium bowlers, but less common than medium pace bowlers.|
|Wrist spin||Wrist spinners primarily use their wrists to impart spin on the ball so it deviates upon hitting the pitch. Wrist spinners can usually impart more spin on the ball than finger spinners, but are also usually less accurate. Alongside fast bowlers, wrist spinners are the rarest types of bowlers found in the game. A skilled wrist spinner on a spinner-friendly pitch can quickly run through a batting order|
Player talents are specific characteristics a player possesses that can make them perform better than normal in certain situations. All players in the game are allocated one or two talents. Talents are designed to add a little more variety to your players, and to add another strategic aspect to the game.
Talents can be classified into two main categories, passive talents and triggered talents.
Passive talents are skills that are thought to be always in effect. For example, a player with the talent Skilled(Batting) will receive a bonus to his batting ability during his entire innings.
|Skilled (Batting)||Receives a bonus to batting skill during matches.|
|Skilled (Bowling)||Receives a bonus to bowling skill during matches.|
|Skilled (Keeping)||Receives a bonus to keeping skill during matches.|
|Skilled (Technique)||Receives a bonus to technique skill during matches.|
|Skilled (Power)||Receives a bonus to power skill during matches.|
|Gifted (Batting)||Trains in batting faster than normal.|
|Gifted (Endurance)||Trains in endurance faster than normal.|
|Gifted (Technique)||Trains in technique faster than normal.|
|Gifted (Bowling)||Trains in bowling faster than normal.|
|Gifted (Power)||Trains in power faster than normal.|
|Gifted (Keeping)||Trains in keeping faster than normal.|
|Gifted (Fielding)||Trains in fielding faster than normal.|
|Prodigy||Trains faster in all skills while in the youth squad.|
|Natural Leader||Receives a bonus to captaincy skill during matches.|
|Sturdy||Recovers from fatigue faster than normal.|
|Opener||Performs better than normal when batting at the start of an innings.|
|Finisher||Performs better than normal when batting at the end of an innings.|
|Spin Specialist||Performs better than normal when batting against spin bowlers.|
|Seam Specialist||Performs better than normal when batting against seam bowlers.|
|New Ball Bowler||Performs better than normal when bowling at the start of an innings.|
|Old Ball Bowler||Performs better than normal when bowling at the end of an innings.|
|Safe Hands||Receives a bonus to any fielding or wicketkeeping related skill check during a match.|
Triggered talents are special skills that have a small chance of occurring, or 'triggering', during a delivery. For example, a player with the Yorker talent can occasionally bowl an almost unplayable yorker that has a much higher chance than normal of dismissing a batsman.
|Wrongun||Particularly skilled at bowling a wrongun, which is delivery bowled by a wrist spinner that spins in the opposite direction compared to the bowler's stock delivery.|
|Flipper||Particularly skilled at bowling a flipper, which is delivery bowled by a wrist spinner that is faster than normal and skids straight on.|
|Slower Ball||Particularly skilled at bowling a disguised slower ball. All bowler types can have this talent.|
|Swing||Particularly skilled at swing bowling. Fast, fast medium and medium pace bowlers can have this talent.|
|Bouncer||Particularly skilled at bowling a faster and well directed bouncer. Fast, fast medium and medium pace bowlers can have this talent.|
|Yorker||Particularly skilled at bowling a yorker, a delivery that bounces at the popping crease, or near the feet of the batsman. Fast, fast medium and medium pace bowlers can have this talent.|
|Arm Ball||Particularly skilled at bowling an arm ball, a delivery bowled by a finger spinner that goes straight on after pitching without turning.|
|Accumulator||When batting, the batsman is more likely than normal to be able to turn what would normally be a dot ball into a single or two runs.|
|Boundary Hitter||When batting, the batsman is able to occasionally turn a delivery that would otherwise be a dot ball into a four or six.|
|Doosra||Particularly skilled at bowling a doosra, which is a delivery that spins in the opposite direction compared to a finger spinner's standard delivery.|